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AI Programmer | Game Dev

Projects

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SDL & C++ Game

Custom C++ engine with AI systems

A 2D survival game built in a custom C++/SDL engine, featuring multiple enemy behaviors (bouncing and player-tracking), dynamic coin spawning and core systems such as collision and input.

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Feathers & Forests

2D puzzle-platformer in Unity

A 2D platformer developed in Unity focused on puzzle-based gameplay. I implemented player movement, enemy interactions, pushable objects, health and checkpoint systems, moving platforms and a dash ability introduced in later levels.

About Me

Hello! My name is Robin, and I’m currently studying Game Development at Stockholm University with a focus on AI programming.

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I’m interested in gameplay systems and AI, especially creating mechanics that make games feel dynamic and responsive. During my studies, I’ve worked on several game projects where I’ve implemented gameplay and AI systems.

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Before university, I completed an internship in programming, gaining experience with JavaScript, HTML, and CSS.

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I’m motivated by combining technical problem-solving with creative design, and I’m currently looking to grow as a gameplay/AI programmer.

Skills

Core:

C++

C#

Unity

Familiar:

SDL

Java

Unreal 5

Other:

JavaScript

HTML

CSS

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